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  2. Port City Makerspace - Wikipedia

    en.wikipedia.org/wiki/Port_City_Makerspace

    Port City Makerspace is a makerspace in Portsmouth, New Hampshire. It has been running since 2012, when it was first founded by a group of three graduates from Green Mountain College . [ 1 ] Today it is a non-profit [ 2 ] with 8,000 square feet (740 m 2 ) of space dedicated to wood-working, welding, electronics work, textile arts, and ...

  3. Maker culture - Wikipedia

    en.wikipedia.org/wiki/Maker_culture

    A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.

  4. Library makerspace - Wikipedia

    en.wikipedia.org/wiki/Library_makerspace

    A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.

  5. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  6. Hackerspace - Wikipedia

    en.wikipedia.org/wiki/Hackerspace

    A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]

  7. TechShop - Wikipedia

    en.wikipedia.org/wiki/TechShop

    TechShop was founded by Jim Newton, Ridge McGhee, and Robert Thomas. Jim Newton wanted to establish a place with tools to work on pet projects. [1] Newton, who had been a science adviser to the TV show MythBusters and a College of San Mateo robotics teacher, was also motivated by his students' frustration with lack of access to equipment.

  8. Microsoft Garage - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Garage

    The Microsoft Garage is a Microsoft program that encourages employees to work on projects about which they are passionate, despite having no relation to their primary function within the company. Employees from all divisions of Microsoft are free to take part in Microsoft Garage activities and small-scale innovation projects.

  9. Cobb County Public Library System - Wikipedia

    en.wikipedia.org/wiki/Cobb_County_Public_Library...

    Formed by the Austell Woman's Club, as one of its first projects it moved in 1922 to their headquarters and again in 1950 to its own building. The Sweetwater Library joined the Cobb county library system in 1966. [40] In 2001 the library purchased an historic three story thread mill, and by 2003 had fully moved into its new location. [41]