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For example, if the first roll of the dice shows a 6, a 4, two 3s and a 1, the player banks the 6 but must reroll the 4 because there is no 5 yet. If their second roll is a 6, a 5, a 4 and a 1 they may bank the 5 and 4 together, and now they have a full "crew" for their ship. Each player has only three rolls, and after their third they score ...
One version includes special effects for any roll of 1: 1 and 1 follow the usual rules for passing off doubles. 1 and 2 makes the roller the three man. 1 and 3 makes the three man drink (as with any roll of a 3). 1 and 4 thumb to table or floor: last player to place his/her thumb must drink. 1 and 5 turn ends. When a 1 and 6 is rolled, the ...
On each turn, the player rolls the four dice, then divides them into two pairs, adding up each pair. (For example, a player rolling a 1, 2, 3, and 6 could group them as 5 and 7, 4 and 8, or 3 and 9.) If the neutral markers are off the board, they are brought onto the board on the columns corresponding to these totals.
After rolling and playing doubles or acey-deucey, the player must roll and move again. A roll of acey-deucey counts as a 1-2, and as doubles of the player's choice. Upon reaching one's own home board, also called the 'finishing quarter', a man may not be moved again until all the rest have arrived. An exact roll is required to bear off.
Diceball! is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball.
The gameplay is a little different from standard Pass The Pigs in that players try to roll a position, or combination, as depicted on a card from the roll-card deck. Players take turns and whoever rolls it first wins the card and the points. If a player rolls the move pictured on the first roll they win the card plus a bonus roll.
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Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).