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Wallpaper Engine is an application for Windows with a companion app on Android [3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content.
This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...
However, when browsing network shares with write permission, Windows Vista and Windows 7 store a Thumbs.db file in the remote directory instead of using the (local) central thumbnail cache. This can cause issues when deleting remote shares, as the directory will become locked for a period of time when selected as Windows Explorer automatically ...
Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was ...
A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...
A memory-mapped file is a segment of virtual memory [1] that has been assigned a direct byte-for-byte correlation with some portion of a file or file-like resource. This resource is typically a file that is physically present on disk, but can also be a device, shared memory object, or other resource that an operating system can reference through a file descriptor.
Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory ; data is lost when power is removed.
32-bit kernel 2.6.x systems with option CONFIG_LBD and all 64-bit kernel 2.6.x systems have an 8 ZB limit for all file systems. [5] Android: Android is based on Linux, which determines its base limits. Internal storage: Android 2.3 and later uses the ext4 file system. [6] Android 2.2 and earlier uses the YAFFS2 file system. External storage slots: