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  2. Strong positional game - Wikipedia

    en.wikipedia.org/wiki/Strong_positional_game

    A strong positional game (also called Maker-Maker game) is a kind of positional game. [1]: 9–12 Like most positional games, it is described by its set of positions and its family of winning-sets (- a family of subsets of ). It is played by two players, called First and Second, who alternately take previously untaken positions.

  3. D.I.C.E. Award for Outstanding Achievement in Game Direction

    en.wikipedia.org/wiki/D.I.C.E._Award_for...

    The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills ...

  4. Positional game - Wikipedia

    en.wikipedia.org/wiki/Positional_game

    If all positions in are taken while no player wins, the game is considered a draw. The classic example of a positional game is tic-tac-toe . In it, X {\displaystyle X} contains the 9 squares of the game-board, F {\displaystyle {\mathcal {F}}} contains the 8 lines that determine a victory (3 horizontal, 3 vertical and 2 diagonal), and the ...

  5. Saavedra position - Wikipedia

    en.wikipedia.org/wiki/Saavedra_position

    The Saavedra position is one of the best-known chess endgame studies. It is named after the Spanish priest Fernando Saavedra (1849–1922), who lived in Glasgow during the late 19th century. Though not a strong player, he spotted a win involving a dramatic underpromotion in a position previously thought to have been a draw .

  6. Hackenbush - Wikipedia

    en.wikipedia.org/wiki/Hackenbush

    The game starts with the players drawing a "ground" line (conventionally, but not necessarily, a horizontal line at the bottom of the paper or other playing area) and several line segments such that each line segment is connected to the ground, either directly at an endpoint, or indirectly, via a chain of other segments connected by endpoints.

  7. Card game - Wikipedia

    en.wikipedia.org/wiki/Card_game

    The game orientation or direction of play, which is only relevant for three or more players, can be either clockwise or counterclockwise. It is the direction in which various roles in the game proceed. (In real-time card games, there may be no need for a direction of play.) Most regions have a traditional direction of play, such as:

  8. Sequence (game) - Wikipedia

    en.wikipedia.org/wiki/Sequence_(game)

    The game ends when a player or team completes a set number of sequences. In a two-player or two-team game, the number of sequences needed to win is two, while in a three-player or three-team game, only one sequence is needed to win the game. If no one in the end manages to make the target number of sequences, the game ends in a draw.

  9. Ultimate tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Ultimate_tic-tac-toe

    Future board positions are no longer interchangeable, each move leading to starkly different possible future positions. This makes the game tree difficult to visualize, possibly leaving many possible paths overlooked. Winning the game: Due to the rules of super tic-tac-toe, the larger board is never directly affected. It is governed only by ...