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In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]
There are also many 2D graphics editors specialized for certain types of drawings such as electrical, electronic and VLSI diagrams, topographic maps, computer fonts, etc. Image editors are specialized for the manipulation of digital images, mainly by means of free-hand drawing/painting and signal processing operations. They typically use a ...
Png support for sprites and backgrounds; Keyboard shortcuts; Multiple languages and the ability to create custom translations; Multiple frame onion skins (0-9) Undo / redo; Image preview of Stk files when loading figures; Pivot Animator 4.1.10 was released as the "stable" version of 4.1 and is still the latest non-beta version so far (as of ...
Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024: Scirra Trialware: Web application
2D (sprite-based) Fantasy: Free-to-play: 2001: European and North American servers closed 2009 and 2012. The Legend of Mir 3: Closed 2D (sprite-based) Fantasy: Pay-to-play: 2004: 2012 Sequel to The Legend of Mir 2: Lineage: Asia 2D (sprite-based) Fantasy: Pay-to-play: 1998: North American servers shut down on 2011-06-29. Lineage II: Active 3D ...
This can be seen in the successors to the above games: for instance SimCity (2013), Civilization VI (2016), XCOM: Enemy Unknown (2012) and Diablo III (2012) all use 3D polygonal graphics; and while Diablo II (2000) used fixed-perspective 2D perspective like its predecessor, it optionally allowed for perspective scaling of the sprites in the ...
Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
Examples would be sprites and character maps in 2D video games, geometric primitives in CAD, or polygons or triangles in 3D rendering. Primitives may be supported in hardware for efficient rendering , or the building blocks provided by a graphics application .