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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  6. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    R300g supports pre-unified shader model microarchitectures: R300, R400 and R500. R600g supports all TeraScale (VLIW5/4)-based GPUs: R600, R700, HD 5000 (Evergreen) and HD 6000 (Northern Islands). Radeonsi supports all Graphics Core Next-based GPUs: HD 7000, HD 8000 and Rx 200 (Southern Islands, Sea Islands and Volcanic Islands).

  7. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud-shaded triangle mesh using the Phong reflection model. Gouraud shading (/ ɡ uː ˈ r oʊ / goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

  8. Wikipedia:Vital articles/List of all articles - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Vital_articles/...

    (2,875) T Tauri star · T cell · T-Series (company) · T-shirt · T-square · T-top · T. Allston Brown · T. Berry Brazelton · T. Boone Pickens · T. E. Hulme · T. E. Lawrence · T. H. Green · T. H. White · T. Nelson Downs · T. S. Eliot · T.A.T.u. · TGV · TIFF · TLC (group) · TNT · TNT equivalent · TRAPPIST-1 · TRS-80 · TSMC · TU Dresden · TV Guide · TVXQ · TW Hydrae · Ta ...

  9. Single-event upset - Wikipedia

    en.wikipedia.org/wiki/Single-event_upset

    Single-event upsets were first described during above-ground nuclear testing, from 1954 to 1957, when many anomalies were observed in electronic monitoring equipment.. Further problems were observed in space electronics during the 1960s, although it was difficult to separate soft failures from other forms of interfe