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A normal vector of length one is called a unit normal vector. A curvature vector is a normal vector whose length is the curvature of the object. Multiplying a normal vector by −1 results in the opposite vector, which may be used for indicating sides (e.g., interior or exterior).
In 2D, with a rotation by 45° and a suitable scaling, this changes the taxicab norm into the maximum norm. Each applied to the taxicab norm, up to inversion and interchanging of axes, gives a different unit ball: a parallelogram of a particular shape, size, and orientation.
Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.
At any point on a surface, we can find a normal vector that is at right angles to the surface; planes containing the normal vector are called normal planes. The intersection of a normal plane and the surface will form a curve called a normal section and the curvature of this curve is the normal curvature.
Equivalently, the shape operator can be defined as a linear operator on tangent spaces, S p: T p M→T p M. If n is a unit normal field to M and v is a tangent vector then = (there is no standard agreement whether to use + or − in the definition).
Saddle surface with normal planes in directions of principal curvatures. In geometry, a normal plane is any plane containing the normal vector of a surface at a particular point. The normal plane also refers to the plane that is perpendicular to the tangent vector of a space curve; (this plane also contains the normal vector) see Frenet ...
Distance from the origin O to the line E calculated with the Hesse normal form. Normal vector in red, line in green, point O shown in blue. In analytic geometry, the Hesse normal form (named after Otto Hesse) is an equation used to describe a line in the Euclidean plane, a plane in Euclidean space, or a hyperplane in higher dimensions.
A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.