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  2. Crack dot Com - Wikipedia

    en.wikipedia.org/wiki/Crack_dot_Com

    The game was never finished and Crack dot com made the source and data for Golgotha (as with Abuse) public domain. The company experienced a setback on January 13, 1997 [5] when their file server was broken into by way of their web server, [6] and the source code to Golgotha and also the Quake engine they had licensed from id was stolen. [7]

  3. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.

  4. File:The International Phonetic Alphabet (revised to 2015).pdf

    en.wikipedia.org/wiki/File:The_International...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  5. Reader Rabbit (video game) - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_(video_game)

    Reader Rabbit (fully titled "Reader Rabbit and the Fabulous Word Factory" or alternatively known as "Reader Rabbit Builds Early Learning & Thinking" [2]) is a 1984 educational video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers.

  6. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]

  8. Connect the dots - Wikipedia

    en.wikipedia.org/wiki/Connect_the_dots

    The Nine Dots Puzzle is the first known puzzle game where the player has to connect dots. But in this variant the goal is not to draw a picture, but to solve a logic puzzle . The emergence of connect the dots games in the printed press takes place in the early 20th century.

  9. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Reader Rabbit Toddler was the 9th top-selling education video game in October [18] and November 1997, [19] and the week ended in February 1998. [20] The game generated $1.8 million in revenue. [ 1 ]