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  2. IUPAC numerical multiplier - Wikipedia

    en.wikipedia.org/wiki/IUPAC_numerical_multiplier

    The IUPAC numerical multiplier is a system of prefixes used in chemistry to indicate the number of atoms or groups in a molecule.

  3. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.

  4. Numeral prefix - Wikipedia

    en.wikipedia.org/wiki/Numeral_prefix

    In the following prefixes, a final vowel is normally dropped before a root that begins with a vowel, with the exceptions of bi-, which is extended to bis-before a vowel; among the other monosyllables, du-, di-, dvi-, and tri-, never vary.

  5. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    In the Amiga, the only absolute address in the system is hex $0000 0004 (memory location 4), which contains the start location called SysBase, a pointer to exec.library, the so-called kernel of Amiga. PEF files, used by the classic Mac OS and BeOS for PowerPC executables, contain the ASCII code for "Joy!" (4A 6F 79 21) as a prefix.

  6. Decimal - Wikipedia

    en.wikipedia.org/wiki/Decimal

    Place value of number in decimal system. The decimal numeral system (also called the base-ten positional numeral system and denary / ˈ d iː n ər i / [1] or decanary) is the standard system for denoting integer and non-integer numbers.

  7. Binary-coded decimal - Wikipedia

    en.wikipedia.org/wiki/Binary-coded_decimal

    This scheme can also be referred to as Simple Binary-Coded Decimal (SBCD) or BCD 8421, and is the most common encoding. [12] Others include the so-called "4221" and "7421" encoding – named after the weighting used for the bits – and "Excess-3". [13]

  8. Jordan curve theorem - Wikipedia

    en.wikipedia.org/wiki/Jordan_curve_theorem

    The Jordan curve theorem can be proved from the Brouwer fixed point theorem (in 2 dimensions), [4] and the Brouwer fixed point theorem can be proved from the Hex theorem: "every game of Hex has at least one winner", from which we obtain a logical implication: Hex theorem implies Brouwer fixed point theorem, which implies Jordan curve theorem. [5]

  9. Hexadecimal time - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal_time

    Hex hexsec base 16 hexsec base 10 Traditional 1 day = 10000 = 65536 = 24 h 1 hexadecimal hour = 1000 = 4096 = 1 h 30 min 1 hexadecimal maxime = 100 = 256 = 5 min 37.5 s 1 hexadecimal minute = 10 = 16 = 21.09375 s 1 hexadecimal second = 1 = 1 = 1.318359375 s 1 second = 0.C22E4 = 0.75851 = 1 s