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Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]
Video games listed by story genre or aesthetics, concerning the game's overall plot, setting, or themes that have nothing to do with gameplay. See Category:Video games by genre for games categorized according to their gameplay style.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre 's focus on story allows it to draw heavily from other narrative -based media, such as literature and film , encompassing a wide variety of genres.
Screenshot towards the latter stages of the game. Cultist Simulator is a narrative-driven simulation game that has the player take on the role of a citizen in one of several 1920s European capitals, chiefly one resembling London. The player's actions may lead to their creating an illegal cult in pursuit of semi-divinity for themselves or others.
A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story.
The game's emphasis on narrative-driven, choice-based gameplay is regarded as having "paved the way" for subsequent titles that adopted a similar approach, such as Life Is Strange and The Quarry, both of which focus on player choices and their impact on the unfolding story.
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The Stanley Parable is a 2013 story-based video game designed and written by developers Davey Wreden and William Pugh.The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate.