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An opaque object is neither transparent (allowing all light to pass through) nor translucent (allowing some light to pass through). When light strikes an interface between two substances, in general, some may be reflected, some absorbed, some scattered, and the rest transmitted (also see refraction ).
An object may be not transparent either because it reflects the incoming light or because it absorbs the incoming light. Almost all solids reflect a part and absorb a part of the incoming light. When light falls onto a block of metal , it encounters atoms that are tightly packed in a regular lattice and a " sea of electrons " moving randomly ...
The only thing that the client can do with an object of such a type is to take its memory address, to produce an opaque pointer. If the information provided by the interface is sufficient to determine the type's size, then clients can declare variables , fields , and arrays of that type, assign their values, and possibly compare them for equality.
The umbra, penumbra and antumbra are three distinct parts of a shadow, created by any light source after impinging on an opaque object. Assuming no diffraction , for a collimated beam (such as a point source) of light, only the umbra is cast.
Radiodensity (or radiopacity) is opacity to the radio wave and X-ray portion of the electromagnetic spectrum: that is, the relative inability of those kinds of electromagnetic radiation to pass through a particular material.
The opaque projector, or episcope is a device which displays opaque materials by shining a bright lamp onto the object from above. The episcope must be distinguished from the diascope , which is a projector used for projecting images of transparent objects (such as films), and from the epidiascope , which is capable of projecting images of both ...
Objects don’t have feelings, but some people treat them like they do. It’s called anthropomorphizing, and it’s natural to do to objects and animals, experts say.
The d-pointer pattern is one of the implementations of the opaque pointer. It is commonly used in C++ classes due to its advantages (noted below). A d-pointer is a private data member of the class that points to an instance of a structure. This method allows class declarations to omit private data members, except for the d-pointer itself. [6]