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  2. Cylindrical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_coordinate_system

    The z-axis is vertical and the x-axis is highlighted in green. The three surfaces intersect at the point P with those coordinates (shown as a black sphere); the Cartesian coordinates of P are roughly (1.0, −1.732, 1.0). Cylindrical coordinate surfaces. The three orthogonal components, ρ (green), φ (red), and z (blue), each increasing at a ...

  3. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The thumb indicates the x-axis, the index finger the y-axis and the middle finger the z-axis. Conversely, if the same is done with the left hand, a left-handed system results. Figure 7 depicts a left and a right-handed coordinate system. Because a three-dimensional object is represented on the two-dimensional screen, distortion and ambiguity ...

  6. Three-dimensional graph - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_graph

    The graph of a function of two variables, embedded into a three-dimensional space Topics referred to by the same term This disambiguation page lists mathematics articles associated with the same title.

  7. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid. It approximates the value of a function at an intermediate point ( x , y , z ) {\displaystyle (x,y,z)} within the local axial rectangular prism linearly, using function data on the lattice points.

  8. Vector-valued function - Wikipedia

    en.wikipedia.org/wiki/Vector-valued_function

    A graph of the vector-valued function r(z) = 2 cos z, 4 sin z, z indicating a range of solutions and the vector when evaluated near z = 19.5. A common example of a vector-valued function is one that depends on a single real parameter t, often representing time, producing a vector v(t) as the result.

  9. Charts on SO (3) - Wikipedia

    en.wikipedia.org/wiki/Charts_on_SO(3)

    For example, if we use three angles (Euler angles), such parameterization is degenerate at some points on the hypersphere, leading to the problem of gimbal lock. We can avoid this by using four Euclidean coordinates w,x,y,z, with w 2 + x 2 + y 2 + z 2 = 1. The point (w,x,y,z) represents a rotation around the axis directed by the vector (x,y,z ...