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  2. Software analysis pattern - Wikipedia

    en.wikipedia.org/wiki/Software_analysis_pattern

    Software analysis patterns or analysis patterns in software engineering are conceptual models, which capture an abstraction of a situation that can often be encountered in modelling. An analysis pattern can be represented as "a group of related, generic objects ( meta-classes ) with stereotypical attributes (data definitions), behaviors (method ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Structure: A graphical representation of the pattern. Class diagrams and Interaction diagrams may be used for this purpose. Participants: A listing of the classes and objects used in the pattern and their roles in the design. Collaboration: A description of how classes and objects used in the pattern interact with each other.

  4. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...

  5. The magazine said that the book was not easy to read, but that it would expose experienced programmers to both old and new topics. [8] A review of SICP as an undergraduate textbook by Philip Wadler noted the weaknesses of the Scheme language as an introductory language for a computer science course. [9]

  6. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    The mediator [1] design pattern is one of the twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...

  8. Concurrency pattern - Wikipedia

    en.wikipedia.org/wiki/Concurrency_pattern

    In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm. Examples of this class of patterns include: Active object [1] [2] Balking pattern; Barrier; Double-checked locking; Guarded suspension; Leaders/followers pattern; Monitor Object; Nuclear reaction; Reactor ...

  9. Pattern language (formal languages) - Wikipedia

    en.wikipedia.org/wiki/Pattern_language_(formal...

    In theoretical computer science, a pattern language is a formal language that can be defined as the set of all particular instances of a string of constants and variables. Pattern Languages were introduced by Dana Angluin in the context of machine learning .