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  2. Impulse response - Wikipedia

    en.wikipedia.org/wiki/Impulse_response

    In signal processing and control theory, the impulse response, or impulse response function (IRF), of a dynamic system is its output when presented with a brief input signal, called an impulse (δ(t)). More generally, an impulse response is the reaction of any dynamic system in response to some external change.

  3. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    The SI unit of impulse is the newton second (N⋅s), and the dimensionally equivalent unit of momentum is the kilogram metre per second (kg⋅m/s). The corresponding English engineering unit is the pound-second (lbf⋅s), and in the British Gravitational System, the unit is the slug-foot per second (slug⋅ft/s).

  4. Time constant - Wikipedia

    en.wikipedia.org/wiki/Time_constant

    An example response of system to sine wave forcing function. Time axis in units of the time constant τ. The response damps out to become a simple sine wave. Frequency response of system vs. frequency in units of the bandwidth f 3dB. The response is normalized to a zero frequency value of unity, and drops to 1/√2 at the bandwidth.

  5. Linear response function - Wikipedia

    en.wikipedia.org/wiki/Linear_response_function

    Because of its many applications in information theory, physics and engineering there exist alternative names for specific linear response functions such as susceptibility, impulse response or impedance; see also transfer function. The concept of a Green's function or fundamental solution of an ordinary differential equation is closely related.

  6. Dirac delta function - Wikipedia

    en.wikipedia.org/wiki/Dirac_delta_function

    The impulse response can be computed to any desired degree of accuracy by choosing a suitable approximation for δ, and once it is known, it characterizes the system completely. See LTI system theory § Impulse response and convolution. The inverse Fourier transform of the tempered distribution f(ξ) = 1 is the delta function.

  7. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  8. Zero-order hold - Wikipedia

    en.wikipedia.org/wiki/Zero-order_hold

    Some authors use this scaling, [2] while many others omit the time-scaling and the T, resulting in a low-pass filter model with a DC gain of T, and hence dependent on the units of measurement of time. Figure 4. Impulse response of zero-order hold h ZOH (t). It is identical to the rect function of Figure 1, except now scaled to have an area of 1 ...

  9. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    For fixed impulse , the equation suggests that | |, that is, a smaller time interval must be compensated by a stronger reaction force to achieve the same impulse. When modelling a collision between idealized rigid bodies, it is impractical to simulate the compression and expansion phases of the body geometry over the collision time interval.