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Kingdoms and Castles is a city-building game in a medieval setting. [1] [2] Players begin by placing down a castle on one of the game's islands, strategically placing it next to resources such as fertile land or iron deposits. The player has a limited number of peasants who perform jobs such as farming, building and collecting lumber.
Pages in category "Video games set in the Middle Ages" The following 105 pages are in this category, out of 105 total. This list may not reflect recent changes .
Stronghold is a series of real-time strategy video games created and owned by British developer Firefly Studios. The games are known for its detailed graphics and its deep and complex gameplay. Set in medieval times, players take on the role of a lord or lady who must build and defend their castle, as well as conquer their enemies.
Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game.
A city-building strategy game that spans from the foundation of the Old Kingdom of Egypt to its annexation by Rome. Immortal Cities: Children of the Nile: 2004: 3100 – 30 BC: A city-building game set in ancient Egypt, focusing on the cultural and economic development of the Nile civilizations. Pharaoh: 1999: 3000 – 30 BC
Fortress is a game in which the goal is to be the player who finishes the game with the most territory. [4] The game takes place on a rectangular field, where two opposing players alternate turns. For each turn, a player can either build a new castle or reinforce an existing one.
Castle Explorer is an educational video game by DK Multimedia, released in 1996 for Windows and Macintosh. [1] It allows players to discover the inner workings of a castle structure within a medieval context. [2] It is based upon the Incredible Cross-Sections: Castle book by illustrator Stephen Biesty and author Richard Platt.
The game combines several genres of gameplay including resource management, a text-based multiple-choice storyline and a simple combat mode. In Castles, the player constructs up to eight castles, one after the other, in various regions in western England and Wales. Each scenario starts in the castle building mode with a flat, empty map of the ...