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  2. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine". [5]

  3. Category:Parkour video games - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour_video_games

    Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Parkour video games" The following 42 pages are in this category, out of 42 ...

  4. Hyper Scape - Wikipedia

    en.wikipedia.org/wiki/Hyper_Scape

    The game's main mode shares elements with other battle royale games, where up to 100 players are dropped on to a map that slowly shrinks over time with players seeking to eliminate the competition. One main difference between Hyper Scape and other popular battle royale games is that in Hyper Scape, insteading of a circle shrinking as the game ...

  5. Parkour - Wikipedia

    en.wikipedia.org/wiki/Parkour

    The word parkour derives from parcours du combattant (Obstacle course), the classic obstacle course method of military training proposed by Georges Hébert. [23] [24] [25] Raymond Belle used the term "les parcours" to encompass all of his training including climbing, jumping, running, balancing, and the other methods he undertook in his personal athletic advancement. [26]

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...