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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. A beginner's guide to DPI, the stat that measures how fast ...

    www.aol.com/news/beginners-guide-dpi-stat...

    DPI stands for "Dots Per Inch," and it determines how quickly your mouse cursor moves across the screen when you move your mouse.

  5. Mouse dpi - Wikipedia

    en.wikipedia.org/?title=Mouse_dpi&redirect=no

    This page was last edited on 13 November 2015, at 10:11 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. DPI - Wikipedia

    en.wikipedia.org/wiki/DPI

    Mouse dpi, a measure of mouse speed; SystemVerilog DPI (Direct Programming Interface) Data processing inequality; Digital public infrastructure; Sports.

  7. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.

  8. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    An example of a role-playing game that was heavily playtested is the 5th edition of Dungeons & Dragons. For this game, Wizards of the Coast (WotC) used an open playtest with volunteers from their online community to evaluate the game as it was being developed. [11] [12] New playtest packets were distributed to the testers as WotC revised the game.

  9. Play Bubble Mouse Blast Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/bubble...

    Shoot bubbles while candy and cakes advance towards your mouse hero in this free fast-paced match 3 bubble ... The Marble Board Game. Play. Masque Publishing. Whist. Play. Masque Publishing. Word ...