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Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]
Free to play with in-game currency and privileges that can be purchased with a subscription Freeform with in-game build system. Players can sell their own virtual creations. 3D Active Shattered Galaxy: KRU Interactive: 2001: Windows: MMORTS: Free play or paid accounts available, with gameplay benefits to paying accounts.
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Since social network games are often less challenging than console games and they have relatively shorter game play, they use different techniques to stretch game play and tools to retain users. [citation needed] Continuous goals: The games assign specific goals for users to achieve. As they advance in the game, the goals become more ...
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Initially, in early 2008, realXtend published a custom viewer derived from Linden Labs's own SL viewer; a free, open-source client (or viewer) software application for Microsoft Windows which allows for viewing and accessing both Second Life and multiple OpenSimulator-based virtual world grids, the realXtend viewer is licensed under the GNU GPL.
Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.