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  2. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    Interlaced video is designed to be captured, stored, transmitted, and displayed in the same interlaced format. Because each interlaced video frame is two fields captured at different moments in time, interlaced video frames can exhibit motion artifacts known as interlacing effects , or combing , if recorded objects move fast enough to be in ...

  3. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]

  4. PCSX-Reloaded - Wikipedia

    en.wikipedia.org/wiki/PCSX-Reloaded

    PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...

  5. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and

  6. Progressive segmented frame - Wikipedia

    en.wikipedia.org/wiki/Progressive_segmented_frame

    Progressive segmented Frame (PsF, sF, SF) is a scheme designed to acquire, store, modify, and distribute progressive scan video using interlaced equipment.. With PsF, a progressive frame is divided into two segments, with the odd lines in one segment and the even lines in the other segment.

  7. Field dominance - Wikipedia

    en.wikipedia.org/wiki/Field_dominance

    Interlacing divides the frame into two fields, each containing half the number of lines. Each field is scanned in 1/60 second under the 525-line system (or 480i – often incorrectly referred to as NTSC) or 1/50 of a second under the 625-line system (or 576i – often incorrectly referred to as PAL). With interlaced systems there are an odd ...

  8. 480i - Wikipedia

    en.wikipedia.org/wiki/480i

    Interlaced scanning: display of odd (green) and even (red) scanlines, and line return blanking periods (dotted) For analog NTSC, there are a total of 525 scanning lines per frame of which originally 483 lines were visible (241.5 visible lines per field + 21 lines of vertical blanking per field = 483 + 42 = 525 lines per frame) and later 480 (240 complete lines per field).

  9. Progressive scan - Wikipedia

    en.wikipedia.org/wiki/Progressive_scan

    Real interlaced video blurs such details to prevent twittering, but as seen in the pictures of the lower row, such softening (or anti-aliasing) comes at the cost of image clarity. A line doubler shown in the bottom right picture cannot restore the previously interlaced image in the center to the full quality of the progressive image shown in ...