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Interlaced video is designed to be captured, stored, transmitted, and displayed in the same interlaced format. Because each interlaced video frame is two fields captured at different moments in time, interlaced video frames can exhibit motion artifacts known as interlacing effects , or combing , if recorded objects move fast enough to be in ...
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...
This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and
Progressive segmented Frame (PsF, sF, SF) is a scheme designed to acquire, store, modify, and distribute progressive scan video using interlaced equipment.. With PsF, a progressive frame is divided into two segments, with the odd lines in one segment and the even lines in the other segment.
Interlacing divides the frame into two fields, each containing half the number of lines. Each field is scanned in 1/60 second under the 525-line system (or 480i – often incorrectly referred to as NTSC) or 1/50 of a second under the 625-line system (or 576i – often incorrectly referred to as PAL). With interlaced systems there are an odd ...
Interlaced scanning: display of odd (green) and even (red) scanlines, and line return blanking periods (dotted) For analog NTSC, there are a total of 525 scanning lines per frame of which originally 483 lines were visible (241.5 visible lines per field + 21 lines of vertical blanking per field = 483 + 42 = 525 lines per frame) and later 480 (240 complete lines per field).
Real interlaced video blurs such details to prevent twittering, but as seen in the pictures of the lower row, such softening (or anti-aliasing) comes at the cost of image clarity. A line doubler shown in the bottom right picture cannot restore the previously interlaced image in the center to the full quality of the progressive image shown in ...