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Deinterlacing algorithms temporarily store a few frames of interlaced images and then extrapolate extra frame data to make a smooth flicker-free image. This frame storage and processing results in a slight display lag that is visible in business showrooms with a large number of different models on display. Unlike the old unprocessed NTSC signal ...
Line doubling is a literal way to deinterlace an interlaced signal, although the method used may differ. Typically the use of the term "line doubler" refers to a simple repeat of a scanline so that the lines in a field match the lines of a frame. However, this produces a "bobbing" effect and has led to this method of deinterlacing being ...
Deinterlacing is the process of converting interlaced video into a non-interlaced or progressive form. Interlaced video signals are commonly found in analog television, VHS, Laserdisc, digital television when in the 1080i format, some DVD titles, and a smaller number of Blu-ray discs.
External flicker fixer. A flicker fixer or scan doubler is a piece of computer hardware that de-interlaces an output video signal. The flicker fixer accomplishes this by adjusting the timing of the natively interlaced video signal to suit the needs of a progressive display for example a CRT computer monitor.
Converting fields to a still frame image requires a process called deinterlacing, in which the missing lines are duplicated or interpolated to recreate the information that would have been contained in the discarded field. Since each field contains only half of the information of a full frame, however, deinterlaced images do not have the ...
In the 1980s, the company developed technologies for the deinterlacing of NTSC signals, including motion adaptive processing algorithms. In 1989, Faroudja invented and patented film mode detection, also known as inverse 3:2 pulldown detection. Faroudja was the only company in the world that had the ability to detect the original frames of the ...
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.