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Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...
In highlighting the disparity between modern film preservation and game preservation, Cifaldi lamented that the games industry was doing "a pretty terrible job of maintaining [its] legacy". [4] He said that The Film Foundation, a non-profit organization dedicated to the preservation of film, was a major inspiration for the VGHF. [5]
Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.
The game canon is a list of video games to be considered for preservation by the Library of Congress. The New York Times called the creation of this list "an assertion that digital games have a cultural significance and a historical significance". [ 1 ]
Game Workers Unite is a worker-run, labor rights group seeking to organize the video game industry. Founded during events surrounding the March 2018 Game Developers Conference, the flat organization has grown to over a thousand members across more than 20 international chapters. Its goal is a single union for all games workers, including ...
A video game compilation is a type of product bundling in which different video games are available for purchase as a special collection. [1] They are often stored on the same physical media or digital package, making use of menu interfaces that allow players to select the game they want to play. [2] They are a form of video game preservation.
Always-on DRM is not restricted to computer games, as it was discovered early into the ninth generation of video game consoles that a form of it exists in the programming and design of three generations of PlayStation consoles, the PlayStation 3, the PlayStation 4, and the PlayStation 5, as well as the Xbox Series X/S, due to gaming consoles ...