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Half-celestial: Template; sample half-celestial is a unicorn Half-dragon: Template; sample half-dragon is an ogre Half-fiend: Template; sample half-fiend is a medusa Lich: Template; [3] sample lich is an 11th-level human wizard. Emaciated [10] undead spellcaster, [106] a "classic" monster of the game. [10] Lycanthrope
This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...
The aquatic half-elf, the arctic half-elf, the desert half-elf, the fire half-elf, the jungle half-elf, and the half-elf paragon were detailed in Unearthed Arcana (2004). The madborn half-elf of the Eberron setting appeared in Five Nations (2005). The aquatic half-elf appeared again in Stormwrack (2005). The deepwyrm half-drow appeared in ...
Corellon and the blessed elves embody the problem of positioning trans stories and bodies within the fantasy realist logics of D&D. To bring trans power into D&D's systems is to accept a reductive quantization: setting awkward and disturbing limits on trans power in the name of balance while centering hostility, violence, and shame to make ...
The Outer Planes were presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977 as part of the Great Wheel of Planes. [1] In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana ...
In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes. [6] The "Basic edition" of D&D had a separate, though similar, cosmology from that of its contemporary AD&D game, which is a more open planar system that is less regulated than that of its counterpart.