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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    This sort of roll originated in the Game Designers' Workshop (no relation) game, Traveller, to roll on various tables and charts, usually involving encounters, but did not use the notation. There are 36 possible results ranging from 11 to 66. The D66 is a base-six variant of the base ten percentile die (d100).

  3. Talk:Dice notation - Wikipedia

    en.wikipedia.org/wiki/Talk:Dice_notation

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  4. Decision table - Wikipedia

    en.wikipedia.org/wiki/Decision_table

    Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. Decision table is the term used for a Control table or State-transition table in the field of Business process modeling; they are usually formatted as the transpose of the way they are formatted in Software engineering.

  5. Stencil (numerical analysis) - Wikipedia

    en.wikipedia.org/wiki/Stencil_(numerical_analysis)

    The Crank–Nicolson stencil for a 1D problem. In mathematics, especially the areas of numerical analysis concentrating on the numerical solution of partial differential equations, a stencil is a geometric arrangement of a nodal group that relate to the point of interest by using a numerical approximation routine.

  6. List of undecidable problems - Wikipedia

    en.wikipedia.org/wiki/List_of_undecidable_problems

    Hilbert's tenth problem: the problem of deciding whether a Diophantine equation (multivariable polynomial equation) has a solution in integers. Determining whether a given initial point with rational coordinates is periodic, or whether it lies in the basin of attraction of a given open set, in a piecewise-linear iterated map in two dimensions ...

  7. Knot tabulation - Wikipedia

    en.wikipedia.org/wiki/Knot_tabulation

    Later knot tables took two approaches to resolving this: some just skipped one of the entries without renumbering, and others renumbered the later entries to remove the hole. The resulting ambiguity has continued to the present day, and has been further compounded by mistaken attempts to correct errors caused by this that were themselves incorrect.

  8. Arithmetica - Wikipedia

    en.wikipedia.org/wiki/Arithmetica

    Most of the Arithmetica problems lead to quadratic equations. In Book 3, Diophantus solves problems of finding values which make two linear expressions simultaneously into squares or cubes. In book 4, he finds rational powers between given numbers. He also noticed that numbers of the form + cannot be the sum of two squares.

  9. Daubechies wavelet - Wikipedia

    en.wikipedia.org/wiki/Daubechies_wavelet

    Daubechies wavelets are widely used in solving a broad range of problems, e.g. self-similarity properties of a signal or fractal problems, signal discontinuities, etc. The Daubechies wavelets are not defined in terms of the resulting scaling and wavelet functions; in fact, they are not possible to write down in closed form .