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Jayco partnered with a UK-based company in the late 1970s and produced a tent camper for the European market. [2] Jayco Australia Ltd was founded in 1975, and production commenced there the following year. Jayco of Australia soon became the largest player in the Australian camper/caravan industry.
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
Expedition to the Ruins of Greyhawk is an adventure book for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins.
This is the category of books, sourcebooks, accessories, novels, and boxed sets concerning the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. This is a subcategory of the general category for Dungeons & Dragons books. It contains materials either written specifically for Greyhawk, or written to be used in ...
He stated that "If one can overlook the obvious incongruities and fairly simplistic short dungeons at the end, this product provides a nicely fleshed out geographic area for adventuring opportunities. In this sense it is a good resource for those DMs running campaigns in the World of Greyhawk setting.
Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
Unlike many AD&D manuals, Greyhawk Adventures was not reissued for the 2nd or 3rd editions of D&D, although much of its content was incorporated into other supplements. All but two of the monsters introduced in Greyhawk Adventures, for example, reappeared in the Greyhawk Adventures Monstrous Compendium appendix (ISBN 0-88038-836-6).