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  2. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. [1] It was ported to the Windows and Macintosh systems in 1995 ...

  3. JumpStart Preschool - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Preschool

    JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995). It would later be re-released as JumpStart Preschool on August 26, 1998 and superseded by a new title JumpStart Advanced Preschool in 2002.

  4. Education in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Education_in_the_Philippines

    The K–10 system co-existed with the current K12 curriculum from April 24, 2012, until K–10 was entirely phased out on June 5, 2017, upon the effectivity of K12 in Grade 6. The last batch of the K–10 elementary and high school students have completed primary and secondary education at the end of School Years 2014–2015 and 2016 ...

  5. K–12 education in the United States - Wikipedia

    en.wikipedia.org/wiki/K–12_education_in_the...

    Typically, the curriculum in public elementary education is determined by individual school districts or county school system. The school district selects curriculum guides and textbooks that reflect a state's learning standards and benchmarks for a given grade level. The most recent curriculum that has been adopted by most states is Common ...

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  7. Reform mathematics - Wikipedia

    en.wikipedia.org/wiki/Reform_mathematics

    The NCTM document Curriculum and Evaluation Standards for School Mathematics (CESSM) set forth a vision for K12 (ages 5–18) mathematics education in the United States and Canada. The CESSM recommendations were adopted by many local- and federal-level education agencies during the 1990s.

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