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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. Here Are the Gaming Laptops That Reddit Recommends This Year

    www.aol.com/gaming-laptops-reddit-recommends...

    While lower quality graphics cards may be able to run above 100 fps in 1080p, only the highest quality options are able to replicate this feat in 4K. ... If the gaming laptop gets too hot, it can ...

  5. GeForce 600 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_600_series

    In early 2012, details of the first members of the 600 series parts emerged. These initial members were entry-level laptop GPUs sourced from the older Fermi architecture. On March 22, 2012, Nvidia unveiled the 600 series GPU: the GTX 680 for desktop PCs and the GeForce GT 640M, GT 650M, and GTX 660M for notebook/laptop PCs. [13] [14]

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015 C++, Visual Script: Yes 3D Windows, PlayStation 5, PlayStation 4, Xbox One: List: Proprietary

  7. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    Cross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. One factor is the difference in control schemes between personal computers and consoles, with the keyboard-and-mouse controls typically giving computer players an advantage that cannot be easily remedied.

  8. Scalable Link Interface - Wikipedia

    en.wikipedia.org/wiki/Scalable_Link_Interface

    Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia (The technology was invented and developed by 3dfx and later purchased by Nvidia during the acquisition of 3dfx) for linking two or more video cards together to produce a single output.

  9. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Pressing a key while pointing at an object or character with the cursor can issue actions like shooting, talking, picking up objects, manipulating switches, using computers, etc. Stealthometer – displays the awareness level of enemies to the player's presence (used mainly in stealth games and some first-person shooters ).