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Warcraft Wiki (formerly known as Wowpedia and WoWWiki) is a fan wiki about the Warcraft fictional universe. It covers all of the Warcraft games, including the MMORPG World of Warcraft. It is both a specialized wiki built around the Warcraft universe and a collaborative space for players to develop and publish strategies for Warcraft games. It ...
Golden has written many novels and several short stories in the fields of science fiction, fantasy and horror. Among her many projects are over a dozen Star Trek novels, over a dozen for gaming giant Blizzard's World of Warcraft and StarCraft novels, and three books for the now finished Fate of the Jedi series of Star Wars novels. [4]
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment.The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
The book is set over an extended period, and has many duplicate scenes from other works, including Tides of Darkness, Beyond the Dark Portal, Day of the Dragon, Reign of Chaos, The Frozen Throne and Wrath of the Lich King. However, while the scenes themselves remain the same, they are experienced from alternate viewpoints.
The book features major Warcraft characters, such as Durotan, Ner'zhul, Gul'dan, Orgrim Doomhammer, Kil'jaeden, and Velen. The story tells of how the orc clans and the noble draenei slowly become enemies due to deception and arrogance, and shows the downward spiral into which the orcs are thrown, and explores the role that demonic forces play ...
In 2005, a second edition of the game rules called World of Warcraft: The Roleplaying Game was released, [5] renamed to tie in with the success of World of Warcraft.In "translating" WoW into a tabletop experience, this project sought to break the limitations of the computer-programmed Azeroth, in ways such as giving players the ability to complete quests with their own imagined methods and to ...
He is the former chief creative officer at Blizzard Entertainment, [1] resigning on July 3, 2014. [2] Previously he was the Executive Vice President of game design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world. [3]