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  2. Scroll wheel - Wikipedia

    en.wikipedia.org/wiki/Scroll_wheel

    The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer

  3. Eric Michelman - Wikipedia

    en.wikipedia.org/wiki/Eric_Michelman

    A jointly developed mouse by Japanese and Swiss companies may mark the first appearance of a wheel-function on a mouse back in 1985. They developed what was a thumb wheel for their companies, the (original) "Mighty Mouse." [4] This mouse did not catch any traction in the world computing market.

  4. Mouse wheel - Wikipedia

    en.wikipedia.org/wiki/Mouse_wheel

    The scroll wheel of a computer mouse This page was last edited on 5 July 2023, at 18:37 (UTC). Text is available under the Creative Commons Attribution ...

  5. IntelliPoint - Wikipedia

    en.wikipedia.org/wiki/IntelliPoint

    Universal Scrolling is a software function within IntelliPoint that allows a scroll wheel to work with programs that do not natively support that method of input. If a program supports scroll wheels natively, the Universal Scrolling feature will generally not interfere with the native implementation.

  6. Scrollbar - Wikipedia

    en.wikipedia.org/wiki/Scrollbar

    A scroll wheel on a conventional mouse may also be used. Moving the wheel in a desired direction moves the content in the same direction. [16] Most mice contain scroll wheels that only scroll up and down, but some mice contain scroll wheels that allow the user to scroll in any direction (up, down, left or right), including diagonal directions.

  7. Scrolling - Wikipedia

    en.wikipedia.org/wiki/Scrolling

    Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.

  8. Hit-testing - Wikipedia

    en.wikipedia.org/wiki/Hit-testing

    In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen. Hit-testing may be performed ...

  9. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]