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If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
The corresponding logical symbols are "", "", [6] and , [10] and sometimes "iff".These are usually treated as equivalent. However, some texts of mathematical logic (particularly those on first-order logic, rather than propositional logic) make a distinction between these, in which the first, ↔, is used as a symbol in logic formulas, while ⇔ is used in reasoning about those logic formulas ...
In logic and mathematics, necessity and sufficiency are terms used to describe a conditional or implicational relationship between two statements.For example, in the conditional statement: "If P then Q", Q is necessary for P, because the truth of Q is guaranteed by the truth of P.
The problem can also be solved by making explicit the link between an else and its if, within the syntax. This usually helps avoid human errors. [7] Possible solutions are: Having an "end if" symbol delimiting the end of the if construct. Examples of such languages are ALGOL 68, Ada, Eiffel, PL/SQL, Visual Basic, Modula-2, and AppleScript.
The problem of multiple comparisons received increased attention in the 1950s with the work of statisticians such as Tukey and Scheffé. Over the ensuing decades, many procedures were developed to address the problem. In 1996, the first international conference on multiple comparison procedures took place in Tel Aviv. [3]
[b] This is done by polynomial-time reduction from 3-SAT to the other problem. An example of a problem where this method has been used is the clique problem: given a CNF formula consisting of c clauses, the corresponding graph consists of a vertex for each literal, and an edge between each two non-contradicting [c] literals from different ...
In essence probability is influenced by a person's information about the possible occurrence of an event. For example, let the event be 'I have a new phone'; event be 'I have a new watch'; and event be 'I am happy'; and suppose that having either a new phone or a new watch increases the probability of my being happy.
However, there may only be a single reader in the entry section at a time. This is done to avoid race conditions on the readers (in this context, a race condition is a condition in which two or more threads are waking up simultaneously and trying to enter the critical section; without further constraint, the behavior is nondeterministic. E.g ...