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Internet chess servers were the first way to play live chess against a human opponent via the internet. In 1992, Michael Moore and Richard Nash developed the American Internet Chess Server (ICS), which allowed users to connect via telnet. Graphical interfaces were developed to improve upon the text-only experience.
Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).
Advancements in computer performance and chess engine development have culminated in virtually all users of online chess sites having the means to access engine play far superior to that of even the world's strongest players. Some users employ engine assistance while in play, despite this being considered cheating in most cases.
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...
In 2002–2003, three human–computer matches were drawn, but, whereas Deep Blue was a specialized machine, these were chess programs running on commercially available computers. Chess programs running on commercially available desktop computers won decisive victories against human players in matches in 2005 and 2006.