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Pages in category "Video game characters of selectable gender" The following 11 pages are in this category, out of 11 total. This list may not reflect recent changes .
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
FR module (retroactive). 36: N4: 0–1: 0-88038-326-7: Under Illefarn: Steve Perrin: 1987: First labelled FR module. 48: N5: 0–3: 0-88038-489-1: OA—Oriental Adventures was originally its own campaign setting, but the setting has been incorporated into Forgotten Realms. Swords of the Daimyo: David Cook: March 1986 ― 68: OA1: 6–10: 0 ...
[2] The first section describes the realm of Karameikos within the D&D world, and provides information that player characters native to the area would know. Special attention is given to the city of Threshold. [2] A system for converting player characters into natives of the region is also detailed. [3] In addition, a system of skills is set ...
Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. RPGA2 Black Opal Eye: 2–3: Tracy and Laura Hickman: 1983: For Basic D&D. Later combined into B7. Very rare module. RPGA3 The Forgotten King: 4–7: Bob Blake: 1983 First part of C4 To Find a King ...
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[2] [3] Women in games often reflect traditional gender roles, sexual objectification, or stereotypes such as the "damsel in distress". [4] [5] Male characters are frequently depicted as big and muscular, and LGBT characters have been slow to appear due to the cis-heteronormativity of the medium. [6] [7]
It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms. [1] [2] [3] The EX module code stands for extension, as the adventure is designed to be inserted as an independent addition to another, ongoing scenario. [4]