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Common Sense Media reviews thousands of movies, TV shows, music, video games, apps, web sites and books.Based on developmental criteria, the reviews provide guidance regarding each title's age appropriateness, as well as a "content grid" that rates particular aspects of the title including educational value, violence, sex, gender messages and role models, and more.
Their education programs focus on digital literacy and citizenship for students & parents and are in use in more than 90,000 schools across the U.S. [38] Common Sense Media played a major role in the passage of the 2005 California law restricting the sale of violent video games, [15] but was struck down by the Supreme Court.
A student can be a successful digital citizen with the help of educators, parents, and school counselors. [33] These 5 competencies will assist and support teachers in teaching about digital citizenship: Inclusive I am open to hearing and respectfully recognizing multiple viewpoints and I engage with others online with respect and empathy.
Numerous scholars have suggested that the Philosophy of Information is the most logical course to underpin policy and project work for life in the digital age. [7] [8] The Information Philosopher Luciano Floridi has played a critical role in the success of such work, particularly in exploration of Information Society, European Policy, and the European Commission's Onlife initiative.
7. Ramasubbu, S. (2015, May 6). Influence of Social Media on Teenagers. Retrieved October 4, 2016. (Common Sense Media Study)[4] 8. Lenhart, A. (2015, April 08). Mobile Access Shifts Social Media Use and Other Online Activities. Retrieved October 05, 2017[5] 9. Common Sense Media (2015). The Common Sense Census. Retrieved July 23, 2018[6]
In this course students explore questions of digital identity and online community. We will study internet history and diverse perspectives around online social networks while building digital literacies that enable self-expression and organizing on the web.
A digital-activism campaign is "an organized public effort, making collective claims on a target authority, in which civic initiators or supporters use digital media." [ 3 ] Research has started to address specifically how activist/advocacy groups in the U.S. [ 4 ] and in Canada [ 5 ] use social media to achieve digital-activism objectives.
Common Sense Media, a nonprofit group based in San Francisco, surveyed almost 1,400 parents and reported in 2011 that 47 percent of families with incomes more than $75,000 had downloaded apps for their children, while only 14 percent of families earning less than $30,000 had done so. [53]