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Free image editor and graphics creator Spencer Kimball, Peter Mattis: January 1996: 2.10.38 [9] 2024-05-05 Free GPL-3.0-or-later: GimPhoto: Modification of the free and open-source graphics program GNU Image Manipulation Program (GIMP), with the intent to be a free alternative to Adobe Photoshop. Ek Kian 24.1 December 30, 2014: Free GPL-2.0-or ...
Inkscape is a free and open-source vector graphics editor for traditional Unix-compatible systems such as GNU/Linux, BSD derivatives and Illumos, as well as Windows and macOS. It offers a rich set of features and is widely used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagramming and flowcharting.
PhotoLine edits and composes multi-layer raster and vector images with deep support for masking and alpha compositing and with full color management. Editing and color management in PhotoLine is mostly non-destructive. Image data in layers is preserved without loss of information regardless of the document's image mode or layer transformation.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
This is an accepted version of this page This is the latest accepted revision, reviewed on 19 January 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
PaintShop Pro (PSP) is a raster and vector graphics editor for Microsoft Windows.It was originally published by Jasc Software.In October 2004, Corel purchased Jasc Software and the distribution rights to PaintShop Pro.
The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.
Brushes are templates used in some 3D video game engines, such as the Quake engine, its derivatives the GoldSrc and Source game engines, or the Unreal Engine, to construct levels. [1] Brushes can be primitive shapes (such as cubes, spheres and cones), pre-defined shapes (such as staircases), or custom shapes (such as prisms and other polyhedra ).