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An article in "Airforce" (June 1945 p. 50) refers to debugging aircraft cameras. The seminal article by Gill [3] in 1951 is the earliest in-depth discussion of programming errors, but it does not use the term bug or debugging. In the ACM's digital library, the term debugging is first used in three papers from 1952 ACM National Meetings.
Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
Algorithmic debugging (also called declarative debugging) is a debugging technique that compares the results of sub-computations with what the programmer intended. The technique constructs an internal representation of all computations and sub-computations performed during the execution of a buggy program and then asks the programmer about the correctness of such computations.
Time travel debugging or time traveling debugging is the process of stepping back in time through source code to understand what is happening during execution of a computer program. [1] Typically, debugging and debuggers , tools that assist a user with the process of debugging, allow users to pause the execution of running software and inspect ...
On-chip debugging is an alternative to in-circuit emulation. It uses a different approach to address a similar goal. On-chip debugging, often loosely termed as Joint Test Action Group (JTAG), uses the provision of an additional debugging interface to the live hardware, in the production system. It provides the same features as in-circuit ...
Memory debuggers work by monitoring memory access, allocations, and deallocation of memory. Many memory debuggers require applications to be recompiled with special dynamic memory allocation libraries, whose APIs are mostly compatible with conventional dynamic memory allocation libraries, or else use dynamic linking.
The debug registers allow programmers to selectively enable various debug conditions associated with a set of four debug addresses. Two of these registers are used to control debug features. These registers are accessed by variants of the MOV instruction. A debug register may be either the source operand or destination operand.