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  2. 101 ice breakers to endless conversation - AOL

    www.aol.com/news/101-ice-breakers-endless...

    Try these creative, thoughtful ice breaker questions the next time you're getting to know someone or want an easy team-building activity for a group. 101 ice breakers to endless conversation Skip ...

  3. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Twenty questions is a spoken parlor game which encourages deductive reasoning and creativity. It originated in the United States and was played widely in the 19th century. [ 1 ] It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program.

  4. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A broad, thematic lesson plan is preferable, because it allows a teacher to create various research, writing, speaking, and reading assignments. It helps an instructor teach different literature genres and incorporate videotapes, films, and television programs. Also, it facilitates teaching literature and English together. [5]

  5. The 60 Best Hinge Prompts That Will Break the Ice in the ...

    www.aol.com/16-best-hinge-prompts-break...

    Hinge. The best way to truly succeed on a dating app is by being transparent. This is one of the best Hinge prompts because it allows you to give your potential suitor a little glimpse of what it ...

  6. Standardized test - Wikipedia

    en.wikipedia.org/wiki/Standardized_test

    Each student is given the same questions, and their answers are scored in the same way. The teacher gives different questions to different students: an easy test for poor students, another test for most students, and a difficult test for the best students. Music Audition: All musicians play the same piece of music.

  7. Mafia (party game) - Wikipedia

    en.wikipedia.org/wiki/Mafia_(party_game)

    Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers).