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Herobrine is an urban legend and creepypasta from the video game Minecraft, originating from an anonymous post on the imageboard website 4chan in 2010. He is depicted as a version of the Minecraft character Steve, but with solid white eyes that lack pupils. In numerous iterations, Herobrine has possessed several different unnatural abilities ...
This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .
Video games using LOD rendering avoid this fog effect and can render larger areas. Some notable early examples of LOD rendering in 3D video games include The Killing Cloud, Spyro the Dragon, Crash Bandicoot: Warped, Unreal Tournament and the Serious Sam engine. Most modern 3D games use a combination of LOD rendering techniques, using different ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
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The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...
Computer-generated render of the Stanford dragon. The Stanford dragon is a computer graphics 3D test model created with a Cyberware 3030 Model Shop (MS) Color 3D scanner at Stanford University. Data for the model was produced in 1996. The dragon consists of data describing 871,414 triangles [note 1] [1] determined by 3D scanning a real figurine
Bella Render: Proprietary: Yes Yes Yes No Blender: GPL: Yes Yes Yes No Brazil r/s: Proprietary: Yes No No No BRL-CAD: BSD, LGPL: Yes Yes Yes No Bryce: Proprietary: Yes Yes No No Carrara: Proprietary: Yes Yes No No Cheetah3D: Proprietary: No Yes No No Cinema 4D: Proprietary: Yes Yes No Amiga: dbOptic: Proprietary: Yes No No No Embree APGL2: Yes ...