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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Sometimes veiled language is used (Mario Kart offers "CC select"), while at other times there may be an array of granular settings instead of an overarching difficulty option. An alternative approach to difficulty levels is catering to players of all abilities at the same time, a technique that has been called "subjective difficulty". [33]

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Quake (video game) - Wikipedia

    en.wikipedia.org/wiki/Quake_(video_game)

    The single-player campaign consists of 30 separate levels, or "maps", divided into four episodes (with a total of 26 regular maps and four secret ones), as well as a hub level to select a difficulty setting and episode, and the game's final boss level. Each episode represents individual dimensions that the player can access through the Slipgate ...

  5. Spec Ops: The Line - Wikipedia

    en.wikipedia.org/wiki/Spec_Ops:_The_Line

    The player can select from four difficulty levels: Walk on the Beach, Combat Op, Suicide Mission, and the hardest difficulty, FUBAR, which is only unlocked after completing the game on Suicide Mission. [1] Various new weapons and equipment become available as the game progresses, some dropped by downed enemies. [2]

  6. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  7. Super Monkey Ball Deluxe - Wikipedia

    en.wikipedia.org/wiki/Super_Monkey_Ball_Deluxe

    Players are allowed to select and complete levels in a world in any order they wish. A story cut-scene is played upon completion of a world. Unlike in Challenge Mode, the player has infinite lives. [7] Challenge Mode consists of 300 levels separated into sections based on difficulty level.

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    mail.aol.com

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  9. Devilish (video game) - Wikipedia

    en.wikipedia.org/wiki/Devilish_(video_game)

    Players can choose between three difficulty levels in the Game Gear version and can also select an option to do a time trial. [4] The Sega Mega Drive sequel adds a two-player option. [ 5 ]