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Star Trek Customizable Card Game, produced by Decipher.; Star Trek: The Card Game, produced by Fleer.; Star Trek: Deck Building Game, produced by Bandai.It consists of three stand-alone, integrable editions: Star Trek Deck Building Game: The Next Generation (2011), Star Trek Deck Building Game: The Next Generation – Next Phase (2012) and Star Trek Deck Building Game: The Original Series (2012)
Star Trek: Starfleet Academy is a Star Trek PC simulation game developed and published by Interplay in 1997. The game simulates the life of a typical Starfleet cadet, with the player learning the basics of flying a starship and engaging in roleplaying with a crew of cadets, with the eventual goal of becoming captain of their own ship.
The player takes on the role of Captain James T. Kirk on board the USS Enterprise, a Starfleet vessel as seen in the American science fiction television series Star Trek: The Original Series. It is split into two main modes, a main bridge view, and a third-person mode whenever an away team is transported to a planet or space station. [1]
The Defiant and Intrepid classes appear, having been in Star Trek: Deep Space Nine and Star Trek: Voyager respectively. Also in the game is the Miranda class, which first appeared it in Star Trek II: The Wrath of Khan, and the Sovereign class which was introduced in Star Trek: First Contact. [3] [5]
The widespread popularity of the game, especially Super Star Trek, along with the availability of the source code, led to numerous ports of both versions of the game for mainframe and microcomputers. [1] [3] [13] Alternate versions of the game were also produced, based on Star Trek, Super Star Trek, or both.
Pages in category "Video games based on Star Trek: The Original Series" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes .
The Star Trek license was lost to Decipher before a Star Trek: Voyager rulebook could be released. Steven S. Long and Kenneth Hite joined in the developers working for Last Unicorn Games on the "Icon system" for their line of licensed Star Trek role-playing games; to get The Next Generation Role-playing Game ready for GenCon 31, they were flown ...
On March 11, 1964, Gene Roddenberry, a long-time fan of science fiction, drafted a short treatment for a science-fiction television series that he called Star Trek. [8] This was to be set on board a large starship named S.S. Yorktown in the 23rd century [9] [10] bearing a crew dedicated to exploring the Milky Way galaxy.
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