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Circular buffering makes a good implementation strategy for a queue that has fixed maximum size. Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly.
A queue may be implemented as circular buffers and linked lists, or by using both the stack pointer and the base pointer. Queues provide services in computer science , transport , and operations research where various entities such as data, objects, persons, or events are stored and held to be processed later.
Representation of a FIFO queue with enqueue and dequeue operations. Depending on the application, a FIFO could be implemented as a hardware shift register, or using different memory structures, typically a circular buffer or a kind of list. For information on the abstract data structure, see Queue (data structure).
A Round Robin preemptive scheduling example with quantum=3. Round-robin (RR) is one of the algorithms employed by process and network schedulers in computing. [1] [2] As the term is generally used, time slices (also known as time quanta) [3] are assigned to each process in equal portions and in circular order, handling all processes without priority (also known as cyclic executive).
The buffer is a circular buffer (to provide a FIFO instruction ordering queue) implemented as an array/vector (which allows recording of results against instructions as they complete out of order). There are three stages to the Tomasulo algorithm: "Issue", "Execute", "Write Result".
With a circular list, a pointer to the last node gives easy access also to the first node, by following one link. Thus, in applications that require access to both ends of the list (e.g., in the implementation of a queue), a circular structure allows one to handle the structure by a single pointer, instead of two.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Circular_queue&oldid=361316488"This page was last edited on 10 May 2010, at 18:12 (UTC). (UTC).
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...