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Computer vision syndrome (CVS) is a condition resulting from focusing the eyes on a computer or other display device for protracted, uninterrupted periods of time and the eye's muscles being unable to recover from the constant tension required to maintain focus on a close object.
In many cases, frequent computer users develop computer vision syndrome, which is a degenerative eye problem which can result in severely reduced eyesight , blurred vision, overall eye tiredness and even glaucoma. Computer Eye Syndrome is an umbrella term for many problems but the causes of these problems can be easily identified.
Seeing 3D movies can increase rating of symptoms of nausea, oculomotor and disorientation, especially in women with susceptible visual-vestibular system.This is caused by a “disagreement” between the vestibular system and the visual input, causing that the body interprets it is moving, creating a contradiction with the vestibular system. [5]
What causes vertigo and dizziness? “Dizziness is generally a more neurological cause or a potential cardiac cause. For example, it could be a blood flow issue or stenosis of a carotid artery ...
Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
Eye strain, also known as asthenopia (from astheno- 'loss of strength' and -opia 'relating to the eyes'), is a common eye condition that manifests through non-specific symptoms such as fatigue, pain in or around the eyes, blurred vision, headache, and occasional double vision. [1]
Studies have shown that prolonged exposure to computer screens can have negative effects on the eyes, causing symptoms of computer vision syndrome (CVS) that include strained eyes and blurred vision. The occurrence of CVS has grown greatly over the past few years, effecting a large majority of American workers who spend over three hours a day ...
Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...