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This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Series debuts. Features an "award winning" real-time tactical battle system. 1997: X-COM: Apocalypse: Mythos: Futuristic: Earth: DOS, WIN: Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN ...
List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games; List of tactical role-playing video games; List of turn-based strategy video games
Monument Valley 2: Ustwo Games Ustwo Games Puzzle: June 5, 2017 [72] MovieCat! OtherWise Games OtherWise Games Trivia: September 11, 2010: Mushroom Wars 2: Zillion Whales Zillion Whales Real-time strategy: October 13, 2016 [73] Mutant Mudds: Renegade Kid: Renegade Kid Platformer: December 6, 2012: My Talking Tom: Outfit7: Outfit7 Virtual pet ...
Command and Conquer: Rivals was widely criticized by players for being a mobile game instead of a real-time strategy game the franchise is known for. [8] Redwood Studios General Manager Michael Martinez responded by saying that the team hoped to bring a great real-time strategy game for mobile platforms.
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Turn-based space strategy game. 2015: Hegemony III: Clash of the Ancients [52] Longbow Games: Historical: WIN: Real-time with pause strategy game. 2015: Predestination [53] Brain and Nerd Ltd: Sci-fi (Space) WIN: Turn-based space strategy game. 2015: Sid Meier's Starships [54] Firaxis Games: Sci-fi (Space) WIN: Turn-based space strategy game ...
In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" [49] [50] [51] in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate.