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  2. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    Adobe Gain Map, a gain map image in a JPEG image file; [11] used by Google under the name Ultra HDR and by Samsung under the name Super HDR. [12] [10] [13] Supports gain on 1 or 3 channels. [11] The Ultra HDR and ISO 21496-1 formats are encoded simultaneously in Android 15. [9] [12] AVIF is compatible with gain maps, but currently no encoder is ...

  3. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    In practice, HDR is not always used at its limits. HDR contents are often limited to a peak brightness of 1,000 or 4,000 nits and P3-D65 colors, even if they are stored in formats capable of more. [7] [8] Content creators can choose to what extent they make use of HDR capabilities. They can constrain themselves to the limits of SDR even if the ...

  4. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  5. Pentax gets official with 14.6MP K-7 DSLR: HD movies, HDR mode

    www.aol.com/news/2009-05-20-pentax-gets-official...

    The 14.6 megapixel shooter packs a rugged magnesium alloy body and arrives with an HD movie mode that captures video at 640 x 416, 720p (1,280 x 720) or 1,536 x 1,024 -- all at 30fps.

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  8. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    The feature supports input resolutions from 360p to 1440p and a max output of 4K and comes without support for HDR content although that could be likely added in the future. [6] [7] Nvidia released RTX Video Super Resolution 1.5 with improved video quality and RTX 20 series support on October 17, 2023. [8]

  9. Standard-dynamic-range video - Wikipedia

    en.wikipedia.org/wiki/Standard-dynamic-range_video

    The dynamic range that can be perceived by the human eye in a single image is around 14 stops. [10] SDR video with a conventional gamma curve and a bit depth of 8-bits per sample has a dynamic range of about 6 stops, assuming a luminance quantisation threshold of 5% is used. [10]