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  2. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.

  3. Parallel array - Wikipedia

    en.wikipedia.org/wiki/Parallel_array

    In computing, a group of parallel arrays (also known as structure of arrays or SoA) is a form of implicit data structure that uses multiple arrays to represent a singular array of records. It keeps a separate, homogeneous data array for each field of the record, each having the same number of elements. Then, objects located at the same index in ...

  4. AoS and SoA - Wikipedia

    en.wikipedia.org/wiki/AOS_and_SOA

    Structure of arrays (SoA) is a layout separating elements of a record (or 'struct' in the C programming language) into one parallel array per field. [1] The motivation is easier manipulation with packed SIMD instructions in most instruction set architectures, since a single SIMD register can load homogeneous data, possibly transferred by a wide internal datapath (e.g. 128-bit).

  5. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    This is a list of some of the common tradeoffs involving linked list structures. ... solving this problem by a parallel ... Practical Data Structures Using C/C++.

  6. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    This order is usually determined by the order in which the elements are added to the structure, but the elements can be rearranged in some contexts, such as sorting a list. For a structure that isn't ordered, on the other hand, no assumptions can be made about the ordering of the elements (although a physical implementation of these data types ...

  7. Embarrassingly parallel - Wikipedia

    en.wikipedia.org/wiki/Embarrassingly_parallel

    "Embarrassingly" is used here to refer to parallelization problems which are "embarrassingly easy". [4] The term may imply embarrassment on the part of developers or compilers: "Because so many important problems remain unsolved mainly due to their intrinsic computational complexity, it would be embarrassing not to develop parallel implementations of polynomial homotopy continuation methods."

  8. Merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Merge_algorithm

    In addition, the std::list (linked list) class has its own merge method which merges another list into itself. The type of the elements merged must support the less-than (<) operator, or it must be provided with a custom comparator. C++17 allows for differing execution policies, namely sequential, parallel, and parallel-unsequenced. [11]

  9. Algorithmic skeleton - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_skeleton

    It is a C++ template library with six data-parallel and one task-parallel skeletons, two container types, and support for execution on multi-GPU systems both with CUDA and OpenCL. Recently, support for hybrid execution, performance-aware dynamic scheduling and load balancing is developed in SkePU by implementing a backend for the StarPU runtime ...