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  2. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).

  3. Package-merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Package-merge_algorithm

    The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm, and a generalization of Huffman's original algorithm.

  4. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    In computer science and information theory, a canonical Huffman code is a particular type of Huffman code with unique properties which allow it to be described in a very compact manner. Rather than storing the structure of the code tree explicitly, canonical Huffman codes are ordered in such a way that it suffices to only store the lengths of ...

  5. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    Such a tree is constructed from an unsorted list of all the polygons in a scene. The recursive algorithm for construction of a BSP tree from that list of polygons is: [2] Choose a polygon P from the list. Make a node N in the BSP tree, and add P to the list of polygons at that node. For each other polygon in the list:

  7. Deflate - Wikipedia

    en.wikipedia.org/wiki/DEFLATE

    As an alternative to including the tree representation, the "static tree" option provides standard fixed Huffman trees. The compressed size using the static trees can be computed using the same statistics (the number of times each symbol appears) as are used to generate the dynamic trees, so it is easy for a compressor to choose whichever is ...

  8. Adaptive Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Huffman_coding

    In a FGK Huffman tree, a special external node, called 0-node, is used to identify a newly coming character. That is, whenever new data is encountered, output the path to the 0-node followed by the data. For a past-coming character, just output the path of the data in the current Huffman's tree.

  9. k-way merge algorithm - Wikipedia

    en.wikipedia.org/wiki/K-way_merge_algorithm

    For k-way merging, it is more efficient to only store the loser of each game (see image). The data structure is therefore called a loser tree. When building the tree or replacing an element with the next one from its list, we still promote the winner of the game to the top. The tree is filled like in a sports match but the nodes only store the ...