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  2. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    Gaming: Some gamers use auto clickers to perform game actions such as attacking or shooting automatically, or to accelerate their clicking speed in games like Minecraft, Roblox and various idle games. In some multiplayer games where an auto clicker would give a player an unfair advantage, the software is able to detect the use of an auto ...

  3. Roblox announces new ways for parents to control kids' gaming ...

    www.aol.com/news/roblox-announces-ways-parents...

    Roblox is also introducing a default setting that will limit users under the age of 13 to sending broadcast messages only. Roblox announces new ways for parents to control kids' gaming experience ...

  4. AutoHotkey - Wikipedia

    en.wikipedia.org/wiki/AutoHotkey

    AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.

  5. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Ryanair Roblox is a fangame based on the Irish budget airline Ryanair developed by 11-year-old game developer Sebastian Codling. [c] Similar to real life, players have to purchase "tickets" to board the in-game flights, with "value" tickets being for free. Players can also apply for a role-played job in the game. [175]

  6. Macro (computer science) - Wikipedia

    en.wikipedia.org/wiki/Macro_(computer_science)

    An anaphoric macro is a type of programming macro that deliberately captures some form supplied to the macro which may be referred to by an anaphor (an expression referring to another). Anaphoric macros first appeared in Paul Graham's On Lisp and their name is a reference to linguistic anaphora—the use of words as a substitute for preceding ...

  7. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    Micromanagement in gaming is the handling of detailed gameplay elements by the player. It appears in a wide range of games and genres, including strategy video games, construction and management simulations, and pet-raising simulations.

  8. Category:Roblox - Wikipedia

    en.wikipedia.org/wiki/Category:Roblox

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  9. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Before being introduced to lock granularity, one needs to understand three concepts about locks: lock overhead: the extra resources for using locks, like the memory space allocated for locks, the CPU time to initialize and destroy locks, and the time for acquiring or releasing locks. The more locks a program uses, the more overhead associated ...