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This spell allows a dead creature that died no more than 1 year before the casting of the spell to return to life in a body that closely resembles its original body and functions as reincarnate except as noted.
1st-Level. Abstemiousness R: Enhance simple food to provide greater nutrition. Acid Maw: Enhance your animal companion’s bite attack with acid. Advanced Scurvy R: Force the target to contract an advanced form of scurvy.
With a pet Defender/Striker, a diverse spell list, and the Wild Shape ability, the Druid can fill nearly any role in the party except the Face. The two biggest decision points for the Druid are Nature Bond (Animal Companion vs. Druid Domain) and Wild Shape.
You can cast primal spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells (see Casting Spells). Because you're a druid, you can usually hold a primal focus (such as holly and mistletoe) for spells requiring material components instead of needing to use a material component pouch .
Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies.
Spells: A druid casts divine spells which are drawn from the druid spell list presented in Spell Lists. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells.
Divination. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Enhanced Diplomacy: Grant a +2 to diplomacy or intimidate to a single subject. Grasp: Retry a Climb check as an immediate action. Guidance: +1 on one attack roll, saving throw, or skill check.
Spells: A druid casts divine spells which are drawn from the druid spell list presented in Spell Lists. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells.
Spells. A druid casts divine spells, which are drawn from the druid spell list. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A druid must choose and prepare her spells in advance.
I'd also suggest a spell list for a druid that plays heavily with the animal companion (I noticed you have a beast master section, but it's lacking from comprehensive spell list), and one that plays strongly into casting with no animal companions.