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Once the sword took the shape the swordsmith wanted, the swordsmith would clay the spine of the sword, called tsuchioki, and heat it once more. Once the sword was red hot the swordsmith took the newly formed sword and quenched it in water, hardening the blade. Then he would pass it on to a polisher and finisher.
The steel used in sword production is known as tamahagane (玉鋼:たまはがね), or "jewel steel" (tama – ball or jewel, hagane – steel). Tamahagane is produced from iron sand, a source of iron ore, and mainly used to make samurai swords, such as the katana, and some tools. Diagram of a tatara and bellows
Given these environmental constraints, the most effective solution was to combine certain types of blooms, and through trial-and-error, early sword smiths were able to determine that the most effective combinations of blooms (for swords) were those at the bottom of the tatara. [15]
The Dull Sword (Japanese: なまくら刀, Hepburn: Namakura Gatana) is a Japanese animated short film produced by Jun'ichi Kōuchi in 1917. It was rediscovered by an antique shop employee in Osaka in March 2008.
Xcalibur is a CGI sword-and-sorcery children's television series that aired on YTV from 1 September 2001 to 1 April 2002. The series is animated using a third-dimensional computer graphics application known as Alias Wavefront Maya.
Pattern welding is a practice in sword and knife making by forming a blade of several metal pieces of differing composition that are forge-welded together and twisted and manipulated to form a pattern. [1]
A 14th century sword by Kunimitsu 14th century sword by Masamune, with a wavy hamon. China was the first country to produce iron in Asia, around 1200 BC. The Chinese developed cast iron, and from this developed processes of making wrought iron, mild steel, and crucible steel. For a period of over 1000 years, from the first to the eleventh ...
Computer animation can be created with a computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. [56] Professional animators of movies, television and video games could make photorealistic animation with high detail.
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