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  2. ESPN SpeedWorld (video game) - Wikipedia

    en.wikipedia.org/wiki/ESPN_Speedworld_(video_game)

    All the stock cars in the game have the capability to go up to 200 miles per hour (approximately 322 kilometers per hour). The object of the game is to get as close to first place as possible. This game uses Dr. Jerry Punch [4] and an interactive pit crew to simulate the feeling of racing during the 1993 Winston Cup season. Like most racing ...

  3. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Free sound effects library for sound producers, video editors, app and game developers. CC0, CC BY morceaux choisis: Yes No Classical music GFDL Opsound: Yes No CC BY-SA SoundBible: No Yes wav & mp3 versions of each sound CC BY, PD Freesound: No Yes User contributed sound recordings released under Creative Commons licenses.

  4. TD Overdrive: The Brotherhood of Speed - Wikipedia

    en.wikipedia.org/wiki/TD_Overdrive:_The...

    [2] [3] On 24 April, Infogrames announced that the title would also be released on the Xbox, featuring graphical enhancements over the PS2 version. [4] Both versions were showcased publicly at E3 2001 and during Infogrames' "Gamer's Day" event on August 8. [5] In August, the game's release date was postponed to the first quarter of 2002. [6]

  5. Stock Car (video game) - Wikipedia

    en.wikipedia.org/wiki/Stock_Car_(video_game)

    Stock Car is an overhead-view racing video game written by A. W. Halse and published in the UK by Micro Power. [ 1 ] [ 2 ] It was released in 1984 for the BBC Micro , Acorn Electron , and Commodore 64 computers.

  6. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  7. Miles Sound System - Wikipedia

    en.wikipedia.org/wiki/Miles_Sound_System

    The Miles Sound System was used in its history by over 7,000 video games across 18 platforms. [4] Computer Gaming World stated in 1994 that "Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers", especially the Sound Blaster.

  8. California Speed (video game) - Wikipedia

    en.wikipedia.org/wiki/California_Speed_(video_game)

    California Speed is a racing video game developed and published by Atari Games. The game was first released in arcades in 1998 and was ported to the Nintendo 64 in 1999 by Midway . The Nintendo 64 version of the game contains support for the Controller Pak and the Rumble Pak .

  9. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

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