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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

  3. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...

  4. Virtual photography - Wikipedia

    en.wikipedia.org/wiki/Virtual_photography

    The validity and legality of this art form is sometimes questioned, because virtual photographers are taking photos of artwork created by the game's designers and artists. [1] For the most part, virtual photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve ...

  5. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    Normally created by stitching together a number of photographs taken in a multi-row 360-degree rotation or using an omnidirectional camera, the complete virtual reality image can also be a totally computer-generated effect, or a composite of photography and computer generated objects. The history of VR photography is human-computer interaction ...

  6. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Reality–virtuality_continuum

    The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept ...

  7. Google Arts & Culture - Wikipedia

    en.wikipedia.org/wiki/Google_Arts_&_Culture

    The Google Art Project was a development of the virtual museum projects of the 1990s and 2000s, following the first appearance of online exhibitions with high-resolution images of artworks in 1995. In the late 1980s, art museum personnel began to consider how they could exploit the internet to achieve their institutions' missions through online ...

  8. Virtual art - Wikipedia

    en.wikipedia.org/wiki/Virtual_art

    Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art , he argues, is its humanization of technology, its emphasis on interactivity , its philosophical investigation of the real and the virtual , and its ...

  9. Virtual cinematography - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinematography

    Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.