When.com Web Search

  1. Ads

    related to: digital storytelling website for kids

Search results

  1. Results From The WOW.Com Content Network
  2. Toontastic 3D - Wikipedia

    en.wikipedia.org/wiki/Toontastic_3D

    Toontastic 3D is an interactive storytelling app where kids can draw, animate, narrate and record their own cartoons on their devices. History ...

  3. Digital storytelling - Wikipedia

    en.wikipedia.org/wiki/Digital_storytelling

    Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8]

  4. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices.

  5. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  6. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    In 2009, the website had a registered base of more than 7 million users. [1] Whyville was launched in 1999, by Numedeon Inc, which was founded by Dr. James M. Bower, his students, and collaborators at the California Institute of Technology. They were interested in whether simulation-based serious gaming could change education, and Whyville's ...

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise embraced the digital landscape with the launch of JumpStart 3D Virtual World in 2009. This marked a significant shift, allowing the franchise to expand into online worlds, mobile apps, and other digital formats. Notably, the introduction of features such as Progress Reports and Adaptive Learning further personalized the learning ...